Konami is going through some crazy things right now. The organization seems to have lost touch with its identity.
Maybe you have felt the same – I know I have.
This episode of the ClassicallyTrained Podcast explores a very practical exercise that you can do to find yourself again.
I also reflect on some of my favorite Konami games.
If you enjoy this episode, let me know, I would love to hear from you.
Also, I appreciate anyone who leaves me a rating and review in iTunes – this will help others find the show!
Mentioned in the Show:
Interview with David Hayter
Interview with Rika Muranaka
I’m excited and honored to be speaking at this year’s Podcast Movement THE event for podcasters!
Rika Muranaka is an accomplished and established composer. She’s a producer for AAA video games like Metal Gear Solid 1,2,3,4.,Silent Hill and Castlevania: Symphony of the Night.
Join us as we discuss:
- Which project has been her favorite
- The story behind the unique sound from Metal Gear Solid that Rika composed for Hideo Kojima
- The importance of collaboration
- The exciting new projects Rika is working on (including work with Krayzie Bone of Bone Thugs-n-Harmony, a TV show, and a mobile app!)
- Who inspires Rika
- Her best advice to individuals starting out in their career
- And more!
Follow Rika on Twitter: @unjazzmusic
Buy Mastering The Game: What Video Games Can Teach Us About Success In Life
Background music for Mastering The Game spot: “La Calahorra” by Rolemusic, used under Creative Commons License.
Intro/Outtro: Playing With Power by Fantomenk, used with permission.
Edwin McRae is a freelance games and transmedia writer and has written for numerous digital media projects, including Nymph, Path of Exile , Big Little Bang , Cash Stash and Skeleton Eater.
As a narrative designer, he has covered everything from Storylining and scriptwriting to world building for the previously mentioned Path of Exile – a MMORPG with over 4 million registered users and was awarded Best PC Game of the Year 2013 by Gamespot.
In this interview, we discuss:
- What is Narrative Design in video games?
- How game immersion is often broken
- The problems of most educational games (“Chocolate over Broccoli”) and what actually works
- How game story and game mechanics should be connected
- When do you want to involve a Narrative Game Designer during the game creation process
- The number one mistake Game Developers make (and how to fix it)
- The potential for storytelling in video games
- Emotions in gaming
- Advice for those who want to write game narrative as a career or for their own games
How to connect with Edwin:
His Website – http://www.edmcrae.com/
Class on Narrative Design
Brothers: A Tale of Two Sons
Brent “brentalfloss” Black is a comedian, musician, and gamer. He first gained notoriety when he added lyrics to the title theme from Mega Man 3 and created the “With Lyrics” series on Youtube. He has since grown a Youtube subscriber base of nearly 300,000 and released three full-length albums which have reached the top ten in both the Bandcamp and iTunes comedy charts. He lives in New … Continue reading
What can Mario Kart teach us about life? Quite a bit, apparently. Here are life lessons you can learn from Nintendo’s excellent Kart racing game.
Today’s episode is an interview with bestselling author Chris Barton!
Chris Barton is the author of the picture books SHARK VS. TRAIN (a New York Times and Publishers Weekly bestseller) and THE DAY-GLO BROTHERS (winner, American Library Association Sibert Honor), as well as the young adult nonfiction thriller CAN I SEE YOUR I.D.? TRUE STORIES OF FALSE IDENTITIES. His 2014 publications include picture book ATTACK! BOSS! CHEAT CODE! A GAMER’S ALPHABET and his YA fiction debut as a contributor to … Continue reading
SMART Goal with Super Mario? As we approach a new year, it is a great time to start thinking about our goals for 2015. What does Mario know about goal setting? Quite a bit if you pay attention to what he does in Super Mario World.
Today’s podcast will help you succeed in 2015 with SMART Goals.
What are your goals for 2015?
Kellee Santiago is the Developers’ Best Friend at OUYA. She has spoken at universities and conferences around the world on game design, production, and entrepreneurship, and most famously engaged film critic Roger Ebert in a discussion on the topic: “Are video games art?” with her TEDxUSC talk on the subject, and she was named one of the Top 10 Innovators to Watch by Variety magazine, and was one of The Ten Most Influential Women in Games of the Decade on Kotaku.com. In 2011 she was named as one of the top 100 most influential women in technology by Fast Company.
In this interview, Kellee Talks about:
- How technology has changed the way we interact with games
- The importance of developing yourself
- Are video games art?
- The role of flow theory in game development and in life
- Emotions in video games
- How failure in one project can lead to greater success in the next
- …and more!
You can follow Kellee’s work on her website HERE – http://kelleesantiago.com/
Mentioned in the Podcast:
Journey Collector’s Edition (Includes flOw, Flower, and Journey)
A great summary resource on Flow Theory in Games, found in Jenova Chen’s thesis – HERE
Interview with Patrick Stafford
View Kellee Santiago’s TEDx:
John G. Miller, author of: QBQ! The Question Behind the Question, Flipping the Switch, Outstanding! 47 Ways to Make Your Organization Exceptional, and Co-author of Parenting the QBQ Way.
In this episode we talk about:
- What is the QBQ?
- What are some myths surrounding personal accountability
- 3 deadly traps that we fall into
- The mindset that all winners have
- A powerful phrase that can forever change your life (if you put it into action, daily)
- And how most gamers already know HOW to do this – but not always WHERE or WHEN to do it
John’s Website: Qbq.com
Follow John on Twitter or Facebook