Carrie Dieterle is Chief People Officer at Insomniac Games, Inc. She is part of the senior leadership team, and is responsible for creating a comprehensive human resources vision, strategy and organization to support the achievement of the company’s mission, objective and short and long term goals through a culture focused on attracting, developing and retaining individuals to support continued growth and excellence. She is also the most fun Human Resources Professional I’ve ever spoken with.
Join us as we talk about:
What the employment experience is like at Insomniac
How to create a great experience for employees
Insomniac’s track record as a top employer with Forbes
As a narrative designer, he has covered everything from Storylining and scriptwriting to world building for the previously mentioned Path of Exile – a MMORPG with over 4 million registered users and was awarded Best PC Game of the Year 2013 by Gamespot.
In this interview, we discuss:
What is Narrative Design in video games?
How game immersion is often broken
The problems of most educational games (“Chocolate over Broccoli”) and what actually works
How game story and game mechanics should be connected
When do you want to involve a Narrative Game Designer during the game creation process
The number one mistake Game Developers make (and how to fix it)
The potential for storytelling in video games
Emotions in gaming
Advice for those who want to write game narrative as a career or for their own games