Podcast EP 22: Edwin McRae Interview: Narrative Design in Games

video game leadership interview narrative design Edwin McRae podcast game dev

 

Edwin McRae is a freelance games and transmedia writer and has written for numerous digital media projects, including Nymph, Path of Exile , Big Little Bang , Cash Stash and Skeleton Eater.

As a narrative designer, he has covered everything from Storylining and scriptwriting to world building for the previously mentioned Path of Exile – a MMORPG with over 4 million registered users and was awarded Best PC Game of the Year 2013 by Gamespot.


In this interview, we discuss:

  • What is Narrative Design in video games?
  • How game immersion is often broken
  • The problems of most educational games (“Chocolate over Broccoli”) and what actually works
  • How game story and game mechanics should be connected
  • When do you want to involve a Narrative Game Designer during the game creation process
  • The number one mistake Game Developers make (and how to fix it)
  • The potential for storytelling in video games
  • Emotions in gaming
  • Advice for those who want to write game narrative as a career or for their own games

How to connect with Edwin:

His Website –  http://www.edmcrae.com/

LinkedIn

Class on Narrative Design

Games Mentioned

Stanley Parable

Papers Please

Bioshock Infinite

Brothers: A Tale of Two Sons

It’s Your Turn: Level 3 – I Hate Educational Video Games

Your Turn Challenge day 3 i hate educational video games

I personally have a strong distaste for education video games. Actually, I hate them. Here’s why:

Poor execution. The genre of game know “edutainment” suffers from not clearly understanding what it should be.

The worst offenders in this category try way too hard to be educational AND a video game, but end up failing at both. Here’s the real problem –

The Teaching Game Knows That it is a Teaching Tool

When … Continue reading